![]() Monika then says it may have been her survival instincts that kicked in that caused her to scratch the noose, or simply because of changing her mind. Monika states in Act Three during her conversation with the player that Sayori’s hands are bloody because she stepped from a a chair instead of a high place, so she slowly asphyxiated, instead of snapping her neck by jumping from a high place which would’ve been quick and painless. ![]() ![]() The “New Game” option will also be replaced with a line of glitched text, but it functionally remains the same. When the game forcefully brings the player back to the main menu, the result is a jumbled mess of each of the other character’s sprites where Sayori used to be. The protagonist claims that she is gone forever and suggests that choosing the other option while hearing Sayori’s confession would have prevented this. ![]() When the protagonist sees her, the game will begin to glitch out and the music will be heavily distorted, playing the music “Sayo-Nara,” a distorted version of the music “Doki Doki Literature Club!”. Regardless of the Protagonist’s choice prior, he will always rush into Sayori’s bedroom, where she can be seen hanging by a rope in her room. Sayori’s ending happens halfway through the game. (This isn’t necessarily an ending to the game, but more the events that led to the end of her life. ![]() All the possible endings - without mods - to Doki Doki Literature Club. ![]()
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